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Handler,Looper,HandlerThread浅析

Handler想必在大家写Android代码过程中已经运用得炉火纯青,特别是在做阻塞操作线程到UI线程的更新上.Handler用得恰当,能防止很多多线程异常.

而Looper大家也肯定有接触过,只不过写应用的代码一般不会直接用到Looper.但实际Handler处理Message的关键之处全都在于Looper.

以下是我看了<深入理解Android>的有关章节后,写的总结.

Handler

先来看看Handler的构造函数.

 public Handler() {         this(null, false);     }  public Handler(Looper looper) {         this(looper, null, false);     }  public Handler(Callback callback, boolean async) {         if (FIND_POTENTIAL_LEAKS) {             final Class<? extends Handler> klass = getClass();             if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&                     (klass.getModifiers() & Modifier.STATIC) == 0) {                 Log.w(TAG, "The following Handler class should be static or leaks might occur: " +                     klass.getCanonicalName());             }         }          mLooper = Looper.myLooper();         if (mLooper == null) {             throw new RuntimeException(                 "Can't create handler inside thread that has not called Looper.prepare()");         }         mQueue = mLooper.mQueue;         mCallback = callback;         mAsynchronous = async;     } 

主要关注Handler的2个成员变量mQueue,mLooper

mLooper可以从构造函数传入.如果构造函数不传的话,则直接取当前线程的Looper:mLooper = Looper.myLooper();

mQueue就是mLooper.mQueue.

把Message插入消息队列

 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {         MessageQueue queue = mQueue;         if (queue == null) {             RuntimeException e = new RuntimeException(                     this + " sendMessageAtTime() called with no mQueue");             Log.w("Looper", e.getMessage(), e);             return false;         }         return enqueueMessage(queue, msg, uptimeMillis);     }  private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {         msg.target = this;         if (mAsynchronous) {             msg.setAsynchronous(true);         }         return queue.enqueueMessage(msg, uptimeMillis);     } 

上面两个正是把Message插入消息队列的方法.

从中能看出,Message是被插入到mQueue里面,实际是mLooper.mQueue.

每个Message.target = this,也就是target被设置成了当前的Handler实例.

到此,我们有必要看看Looper是做一些什么的了.

Looper

这是Looper一个标准的使用例子.

 class LooperThread extends Thread {         public Handler mHandler;         public void run() {         Looper.prepare();                 ......         Looper.loop();        } } 

我们再看看Looper.prepare()和Looper.loop()的实现.

 public static void prepare() {         prepare(true);     }   private static void prepare(boolean quitAllowed) {         if (sThreadLocal.get() != null) {             throw new RuntimeException("Only one Looper may be created per thread");         }         sThreadLocal.set(new Looper(quitAllowed));     }  public static Looper myLooper() {         return sThreadLocal.get();     }  public static void loop() {         final Looper me = myLooper();         if (me == null) {             throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");         }         final MessageQueue queue = me.mQueue;          // Make sure the identity of this thread is that of the local process,         // and keep track of what that identity token actually is.         Binder.clearCallingIdentity();         final long ident = Binder.clearCallingIdentity();          for (;;) {             Message msg = queue.next(); // might block             if (msg == null) {                 // No message indicates that the message queue is quitting.                 return;             }              // This must be in a local variable, in case a UI event sets the logger             Printer logging = me.mLogging;             if (logging != null) {                 logging.println(">>>>> Dispatching to " + msg.target + " " +                         msg.callback + ": " + msg.what);             }              msg.target.dispatchMessage(msg);              if (logging != null) {                 logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);             }              // Make sure that during the course of dispatching the             // identity of the thread wasn't corrupted.             final long newIdent = Binder.clearCallingIdentity();             if (ident != newIdent) {                 Log.wtf(TAG, "Thread identity changed from 0x"                         + Long.toHexString(ident) + " to 0x"                         + Long.toHexString(newIdent) + " while dispatching to "                         + msg.target.getClass().getName() + " "                         + msg.callback + " what=" + msg.what);             }              msg.recycleUnchecked();         }     } 

prepare()方法给sThreadLocal设置了一个Looper实例.

sThreadLocal是Thread Local Variables,线程本地变量.

每次调用myLooper()方法就能返回prepare()设置的Looper实例.

Looper()方法里面有一个很显眼的无限For循环,它就是用来不断的处理messageQueue中的Message的.

最终会调用message.target.dispatchMessage(msg)方法.前面介绍过,target是handler的实例.下面看看handler.dispatchMessage()方法的实现.

 public void dispatchMessage(Message msg) {         if (msg.callback != null) {             handleCallback(msg);         } else {             if (mCallback != null) {                 if (mCallback.handleMessage(msg)) {                     return;                 }             }             handleMessage(msg);         }     } 

实现非常简单,如果callback不为空则用handleCallback(msg)来处理message.

而大多数情况下,我们实例化Handler的时候都没有传callback,所以都会走到handler.handleMessage()方法了.这方法用过Handler的人,都在再熟悉不过了.

这就是Handler和Looper协同工作的原理.消息队列的实现都在Looper,Handler更像是一个辅助类.

HandlerThread

多数情况下,我们都是用Handler来处理UI界面的更新,这时我们要保证handler的Looper是UI线程的Looper.

只需要这样子实例化Handler就能保证在UI线程处理Message了:Handler handler = new Handler(Looper.getMainLooper());

而当我们不希望Handler在UI线程去处理Message时候,就需要新建一个线程然后把线程的Looper传给Handler做实例化.

也许我们会写出下面类似的代码(样例代码引用<深入理解Android>)

 class LooperThread extends Thread {         public Looper myLooper = null;     // 定义一个public 的成员myLooper,初值为空。         public void run() {          // 假设run 在线程2 中执行                 Looper.prepare();                 // myLooper 必须在这个线程中赋值                 myLooper = Looper.myLooper();                 Looper.loop();         } }  // 下面这段代码在线程1 中执行,并且会创建线程2 {         LooperThread lpThread= new LooperThread;         lpThread.start();//start 后会创建线程2         Looper looper = lpThread.myLooper;//<====== 注意         // thread2Handler 和线程2 的Looper 挂上钩         Handler thread2Handler = new Handler(looper);         //sendMessage 发送的消息将由线程2 处理       threadHandler.sendMessage(...) } 

细心的你们可能已经一眼看穿,new Handler(looper);传进来的looper可能为空.

原因是Looper looper = lpThread.myLooper时候,lpThread.myLooper可能为空,因为lpThread还没有开始执行run()方法.

那要怎么样才能保证handler实例化时候,looper不为空呢.

Android给我们提供了完美的解决方案,那就是HandlerThread.

 public class HandlerThread extends Thread{         // 线程1 调用getLooper 来获得新线程的Looper         public Looper getLooper() {                 ......                 synchronized (this) {                         while (isAlive() && mLooper == null) {                                 try {                                         wait();// 如果新线程还未创建Looper,则等待                                 } catch (InterruptedException e) {                                 }                         }                 }                 return mLooper;         }          // 线程2 运行它的run 函数,looper 就是在run 线程里创建的。         public void run() {                 mTid = Process.myTid();                 Looper.prepare(); // 创建这个线程上的Looper                 synchronized (this) {             mLooper = Looper.myLooper();                         notifyAll();// 通知取Looper 的线程1,此时Looper 已经创建好了。                 }                 Process.setThreadPriority(mPriority);                 onLooperPrepared();                 Looper.loop();                 mTid = -1;         } } 

HandlerThread.getLooper()方法会等待mLooper被赋值了才返回.

在handler实例化调用handlerThread.getLooper()方法的时候,就能保证得到的Looper一定不为空了.

 HandlerThread handlerThread = new HandlerThread(); handlerThread.start(); Handler handler = new Handler(handlerThread.getLooper()); 
原文  http://www.cnblogs.com/wingyip/p/5172918.html
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