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YYImage源码分析

YYImage 是一个强大的iOS图像框架,是YYKit 的组件之一。具体用法可以参考Demo。

特性:

  • 支持以下类型动画图像的播放/编码/解码:
    WebP, APNG, GIF。
  • 支持以下类型静态图像的显示/编码/解码:
    WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS。
  • 支持以下类型图片的渐进式/逐行扫描/隔行扫描解码:
    PNG, GIF, JPEG, BMP。
  • 支持多张图片构成的帧动画播放,支持单张图片的 sprite sheet 动画。
  • 高效的动态内存缓存管理,以保证高性能低内存的动画播放。
  • 完全兼容 UIImage 和 UIImageView,使用方便。
  • 保留可扩展的接口,以支持自定义动画。
  • 每个类和方法都有完善的文档注释。

文件结构

  • YYImage : UIImage的子类,遵守 YYAnimatedImage 协议,更高级的方式来显示 Image
  • YYFrameImage : 同 YYImage,能够显示帧动画,仅支持png,jpeg 格式,可以配合 YYAnimatedImageView 来播放动画
  • YYSpriteSheetImage : 同 YYFrameImage, 实现另一种动画形式,可以将一张图片自定义剪裁成多张图片来播放图片动画,同样可以配合YYAnimatedImageView 使用
  • YYImageCoder : 图像的编码和解码功能类, YYImageEncoder 负责编码, YYImageDecoder 负责解码, YYImageFrame 负责管理帧图像信息, _YYImageDecoderFrame 内部私有类是其子类
  • YYAnimatedImageView: UIImageView 子类,用于播放图像动画,定义了 YYAnimatedImage 协议

YYAnimatedImageView

运行Demo,进入Animated Image 。有五种播放的图片动画,前三个图像格式分别是GIF,WebP,APNG,后两个分别转化成 YYFrameImage,YYSpriteSheetImage ,全部都是通过YYAnimatedImageView 播放动画的,我们进入 YYAnimatedImageView 来分析

- (instancetype)initWithImage:(UIImage *)image {
    self = [super init];
    _runloopMode = NSRunLoopCommonModes;
    _autoPlayAnimatedImage = YES;
    self.frame = (CGRect) {CGPointZero, image.size };
    self.image = image;
    return self;
}

初始化方法只是一些简单的属性设置,默认 _autoPlayAnimatedImage 为YES,自动开启动画, _runloopModeNSRunLoopCommonModes ,避免滑动时动画停止,因为以上的五种动画都是通过 CADisplayLink 来实现的动画, 滑动时 mode 会切换到 UITrackingRunLoopMode 导致 _link 失效,代码中实现如下 ,保证滑动时依然有效

if (_runloopMode) {
      [_link addToRunLoop:[NSRunLoop mainRunLoop] forMode:_runloopMode];
 }

通过设置 self.image = image; 传入 YYAnimatedImageTypeImage type

- (void)setImage:(id)image withType:(YYAnimatedImageType)type {
   //停止动画
    [self stopAnimating];
  //重置动画
    if (_link) [self resetAnimated];
    _curFrame = nil;
  //设置图片信息
    switch (type) {
        case YYAnimatedImageTypeNone: break;
        case YYAnimatedImageTypeImage: super.image = image; break;
        case YYAnimatedImageTypeHighlightedImage: super.highlightedImage = image; break;
        case YYAnimatedImageTypeImages: super.animationImages = image; break;
        case YYAnimatedImageTypeHighlightedImages: super.highlightedAnimationImages = image; break;
    }
   //图像信息改变处理
    [self imageChanged];
}
- (void)imageChanged {
    YYAnimatedImageType newType = [self currentImageType];
      //显示的图像
    id newVisibleImage = [self imageForType:newType];
    NSUInteger newImageFrameCount = 0;
    BOOL hasContentsRect = NO;
    if ([newVisibleImage isKindOfClass:[UIImage class]] &&
        [newVisibleImage conformsToProtocol:@protocol(YYAnimatedImage)]) {
            //获取帧图像个数
        newImageFrameCount = ((UIImage<YYAnimatedImage> *) newVisibleImage).animatedImageFrameCount;
        if (newImageFrameCount > 1) {
            //是否只显示部分图像,YYImage中只有YYSpriteSheetImage 实现了该协议方法
            hasContentsRect = [((UIImage<YYAnimatedImage> *) newVisibleImage) respondsToSelector:@selector(animatedImageContentsRectAtIndex:)];
        }
    }
    if (!hasContentsRect && _curImageHasContentsRect) {
        if (!CGRectEqualToRect(self.layer.contentsRect, CGRectMake(0, 0, 1, 1)) ) {
            //一般不会走这部分代码,当且仅当上次是显示部分图像,现在显示完整图像,并且图层不完全显示时
            [CATransaction begin];
            [CATransaction setDisableActions:YES];
            self.layer.contentsRect = CGRectMake(0, 0, 1, 1);
            [CATransaction commit];
        }
    }
    _curImageHasContentsRect = hasContentsRect;
    if (hasContentsRect) {
        //获取首张尺寸大小,Demo中为 {{0, 0}, {32, 32}} 
        CGRect rect = [((UIImage<YYAnimatedImage> *) newVisibleImage) animatedImageContentsRectAtIndex:0];
        [self setContentsRect:rect forImage:newVisibleImage];
    }
    
    if (newImageFrameCount > 1) {
       //多张帧图像
        [self resetAnimated];
        _curAnimatedImage = newVisibleImage;
        _curFrame = newVisibleImage;
        _totalLoop = _curAnimatedImage.animatedImageLoopCount;
        _totalFrameCount = _curAnimatedImage.animatedImageFrameCount;
        [self calcMaxBufferCount];
    }
    [self setNeedsDisplay];
   //根据是否添加到父视图开始或停止动画
    [self didMoved];
}

如果当前是 YYSpriteSheetImage 会进入到 [self setContentsRect:rect forImage:newVisibleImage]; 此时设置 self.layer.contentsRect = CGRectMake(0, 0, 32 / image.size.width, 32 / image.size.height); 即裁剪的第一张图像

停止动画

- (void)stopAnimating {
    [super stopAnimating];
    [_requestQueue cancelAllOperations];
    _link.paused = YES;
    self.currentIsPlayingAnimation = NO;
}

开始动画

- (void)startAnimating {
    YYAnimatedImageType type = [self currentImageType];
    if (type == YYAnimatedImageTypeImages || type == YYAnimatedImageTypeHighlightedImages) {
     // UIImageView 原始动画
        NSArray *images = [self imageForType:type];
        if (images.count > 0) {
            [super startAnimating];
            self.currentIsPlayingAnimation = YES;
        }
    } else {
      // 自定义动画
        if (_curAnimatedImage && _link.paused) {
            _curLoop = 0;
            _loopEnd = NO;
            _link.paused = NO;
            self.currentIsPlayingAnimation = YES;
        }
    }
}

自定义动画

准备工作,调用 resetAnimated , 在 dispatch_once 中初始化 _requestQueue , 设置 maxConcurrentOperationCount 为1,串行执行请求图像任务,初始化 _link ,设置target为 _YYImageWeakProxy ,传入 self 赋值给 weak 属性 target,避免循环引用,添加到 mainRunLoop,mode 设置为 NSRunLoopCommonModes

// init the animated params.
- (void)resetAnimated {
    dispatch_once(&_onceToken, ^{
        _lock = dispatch_semaphore_create(1);
        _buffer = [NSMutableDictionary new];
        _requestQueue = [[NSOperationQueue alloc] init];
        _requestQueue.maxConcurrentOperationCount = 1;
        _link = [CADisplayLink displayLinkWithTarget:[_YYImageWeakProxy proxyWithTarget:self] selector:@selector(step:)];
        if (_runloopMode) {
            [_link addToRunLoop:[NSRunLoop mainRunLoop] forMode:_runloopMode];
        }
        _link.paused = YES;
        
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didReceiveMemoryWarning:) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didEnterBackground:) name:UIApplicationDidEnterBackgroundNotification object:nil];
    });
     //取消所有之前的操作
    [_requestQueue cancelAllOperations];
     //加锁 清除原来的图像数据
    LOCK(
         if (_buffer.count) {
             NSMutableDictionary *holder = _buffer;
             _buffer = [NSMutableDictionary new];
             dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
                 // Capture the dictionary to global queue,
                 // release these images in background to avoid blocking UI thread.
                 [holder class];
             });
         }
    );
   //初始化属性设置
    _link.paused = YES;
    _time = 0;
    if (_curIndex != 0) {
        [self willChangeValueForKey:@"currentAnimatedImageIndex"];
        _curIndex = 0;
        [self didChangeValueForKey:@"currentAnimatedImageIndex"];
    }
    _curAnimatedImage = nil;
    _curFrame = nil;
    _curLoop = 0;
    _totalLoop = 0;
    _totalFrameCount = 1;
    _loopEnd = NO;
    _bufferMiss = NO;
    _incrBufferCount = 0;
}

开启 _link ,以大约每秒60次的频率(屏幕刷新频率)调用 step:(CADisplayLink *)link 其中 _buffer 存储图像数据, _YYAnimatedImageViewFetchOperation 用于获取图像数据 实现代码在 main 方法中的 UIImage *img = [_curImage animatedImageFrameAtIndex:idx];

- (void)step:(CADisplayLink *)link {
    //当前显示的图像, 必须遵守 YYAnimatedImage 协议
    UIImage <YYAnimatedImage> *image = _curAnimatedImage;
  // 获取当前的图像数据字典
    NSMutableDictionary *buffer = _buffer;
  //下张要显示的图像
    UIImage *bufferedImage = nil;
  //下一张显示图像的Index
    NSUInteger nextIndex = (_curIndex + 1) % _totalFrameCount;
 //是否获取所有图像数据
    BOOL bufferIsFull = NO;
    //当前无图像直接返回
    if (!image) return;
   // 结束动画
    if (_loopEnd) { // view will keep in last frame
        [self stopAnimating];
        return;
    }
    
    NSTimeInterval delay = 0;
  //下张图像存在
    if (!_bufferMiss) {
        // 累加时间,保证当前图像的显示时间为delay
        _time += link.duration;
        delay = [image animatedImageDurationAtIndex:_curIndex];
        if (_time < delay) return;
        //减去当前图像时间,保证下张图像显示时间正确
        _time -= delay;
        if (nextIndex == 0) {
           //循环次数加1
            _curLoop++;
            if (_curLoop >= _totalLoop && _totalLoop != 0) {
                 //总循环次数不为0时,且当前循环次数大于总循环次数,关闭动画
                _loopEnd = YES;
                [self stopAnimating];
                [self.layer setNeedsDisplay]; // let system call `displayLayer:` before runloop sleep
                return; // stop at last frame
            }
        }
// 如果当前累加时间还是大于下张显示时间,设置累加时间为delay,避免直接跳过下张图像显示
        delay = [image animatedImageDurationAtIndex:nextIndex];
        if (_time > delay) _time = delay; // do not jump over frame
    }
    // 加锁获取并显示下张图像
    LOCK(
         bufferedImage = buffer[@(nextIndex)];
         if (bufferedImage) {
             if ((int)_incrBufferCount < _totalFrameCount) {
                 // 还未完全获取所有图像时,清除下一张图像数据,保证数据正确
                 [buffer removeObjectForKey:@(nextIndex)];
             }
            //更新当前Index
             [self willChangeValueForKey:@"currentAnimatedImageIndex"];
             _curIndex = nextIndex;
             [self didChangeValueForKey:@"currentAnimatedImageIndex"];
            // 更新当前图像
             _curFrame = bufferedImage == (id)[NSNull null] ? nil : bufferedImage;
             if (_curImageHasContentsRect) {
            // YYSpriteSheetImage :获取当前Index下的部分图像 Rect,设置 对应的 self.layer.contentsRect
                 _curContentsRect = [image animatedImageContentsRectAtIndex:_curIndex];
                 [self setContentsRect:_curContentsRect forImage:_curFrame];
             }
             nextIndex = (_curIndex + 1) % _totalFrameCount;
             _bufferMiss = NO;
             if (buffer.count == _totalFrameCount) {
                //已获取所有图像
                 bufferIsFull = YES;
             }
         } else {
             _bufferMiss = YES;
         }
    )//LOCK
    
    if (!_bufferMiss) {
      //更新图像  layer.contents = (__bridge id)_curFrame.CGImage;
        [self.layer setNeedsDisplay]; // let system call `displayLayer:` before runloop sleep
    }
    
    if (!bufferIsFull && _requestQueue.operationCount == 0) { // if some work not finished, wait for next opportunity
//还未获取所有图像,交给_YYAnimatedImageViewFetchOperation 获取下一张图像
        _YYAnimatedImageViewFetchOperation *operation = [_YYAnimatedImageViewFetchOperation new];
        operation.view = self;
        operation.nextIndex = nextIndex;
        operation.curImage = image;
        [_requestQueue addOperation:operation];
    }
}

主要流程:

  1. 确保当前图像存在,并且循环未结束
  2. 如果还在当前图像显示时间内,返回
  3. 进入下张图像显示,如存在直接显示,并更新相应属性数据,如不存在,初始化一个operation,获取下一张图像数据

_YYAnimatedImageViewFetchOperation 实现获取下张图像

_YYAnimatedImageViewFetchOperationNSOperation 的子类, 用来执行获取图像操作。通过自定义main 方法实现,每添加一个 operation , _incrBufferCount ++ , 遍历 _buffer , 获取丢失的图像。具体获取图像通过协议方法 animatedImageFrameAtIndex: 获取

- (void)main {
    
    __strong YYAnimatedImageView *view = _view;
    if (!view) return;
    if ([self isCancelled]) return;
    view->_incrBufferCount++;
    if (view->_incrBufferCount == 0) [view calcMaxBufferCount];
    if (view->_incrBufferCount > (NSInteger)view->_maxBufferCount) {
        view->_incrBufferCount = view->_maxBufferCount;
    }
  
    NSUInteger idx = _nextIndex;
    //当前已尝试获取的图像的次数,不大于 最大图像数
    NSUInteger max = view->_incrBufferCount < 1 ? 1 : view->_incrBufferCount;
    NSUInteger total = view->_totalFrameCount;
    view = nil;
    
    for (int i = 0; i < max; i++, idx++) {
      //遍历当前所需的图像 Index,按下一张显示图像Index 开始查找
        @autoreleasepool {
            if (idx >= total) idx = 0;
            if ([self isCancelled]) break;
            __strong YYAnimatedImageView *view = _view;
            if (!view) break;
            //图像是否丢失
            LOCK_VIEW(BOOL miss = (view->_buffer[@(idx)] == nil));
            
            if (miss) {
            //重新获取丢失图像
                UIImage *img = [_curImage animatedImageFrameAtIndex:idx];
                img = img.yy_imageByDecoded;
                if ([self isCancelled]) break;
                LOCK_VIEW(view->_buffer[@(idx)] = img ? img : [NSNull null]);
                view = nil;
            }
        }
    }
}

获取图像

YYImage YYFrameImage YYSpriteSheetImage 都实现了 YYAnimatedImage 协议方法,后两个比较简单,主要来看 YYImage , 内部获取图像通过 _decoder 实现, 其中 preloadAllAnimatedImageFrames 属性可以用来预先加载所有图像数据

- (UIImage *)animatedImageFrameAtIndex:(NSUInteger)index {
    if (index >= _decoder.frameCount) return nil;
    dispatch_semaphore_wait(_preloadedLock, DISPATCH_TIME_FOREVER);
    UIImage *image = _preloadedFrames[index];
    dispatch_semaphore_signal(_preloadedLock);
    if (image) return image == (id)[NSNull null] ? nil : image;
    return [_decoder frameAtIndex:index decodeForDisplay:YES].image;
}

YYImageCoder

最终获取图像调用到 YYImageDecoder 内部,返回一个 YYImageFrame 实例,存储了图像信息。可以参考文章 移动端图片格式调研

- (YYImageFrame *)frameAtIndex:(NSUInteger)index decodeForDisplay:(BOOL)decodeForDisplay {
    YYImageFrame *result = nil;
    pthread_mutex_lock(&_lock);
    result = [self _frameAtIndex:index decodeForDisplay:decodeForDisplay];
    pthread_mutex_unlock(&_lock);
    return result;
}

图像解码主要方法

根据传入的图像data 更新数据到 _frames 数组 ,里面存储的是 _YYImageDecoderFrame 。大致有三类图片数据,webP,APNG, 其他。

webP 图片通过Google的 WebP.framework 实现,APNG是 自定义实现的图像解码,其他的通过 ImageIO 框架实现的

- (void)_updateSource {
    switch (_type) {
        case YYImageTypeWebP: {
         
            [self _updateSourceWebP];
        } break;
            
        case YYImageTypePNG: {
            [self _updateSourceAPNG];
        } break;
            
        default: {
            [self _updateSourceImageIO];
        } break;
    }
}

主要看一下 _updateSourceImageIO

- (void)_updateSourceImageIO {
   //图像宽,高,显示方向初始化, 循环次数, 0 代表无限
    _width = 0;
    _height = 0;
    _orientation = UIImageOrientationUp;
    _loopCount = 0;
  //清除原来的数据
    dispatch_semaphore_wait(_framesLock, DISPATCH_TIME_FOREVER);
    _frames = nil;
    dispatch_semaphore_signal(_framesLock);
    // 处理图像源
    if (!_source) {
        if (_finalized) {
            _source = CGImageSourceCreateWithData((__bridge CFDataRef)_data, NULL);
        } else {
            _source = CGImageSourceCreateIncremental(NULL);
            if (_source) CGImageSourceUpdateData(_source, (__bridge CFDataRef)_data, false);
        }
    } else {
        CGImageSourceUpdateData(_source, (__bridge CFDataRef)_data, _finalized);
    }
    if (!_source) return;
    //获取图像个数
    _frameCount = CGImageSourceGetCount(_source);
    if (_frameCount == 0) return;
    
    if (!_finalized) { // ignore multi-frame before finalized
        _frameCount = 1;
    } else {
        if (_type == YYImageTypePNG) { // use custom apng decoder and ignore multi-frame
            _frameCount = 1;
        }
        if (_type == YYImageTypeGIF) { // get gif loop count
            CFDictionaryRef properties = CGImageSourceCopyProperties(_source, NULL);
            if (properties) {
                CFDictionaryRef gif = CFDictionaryGetValue(properties, kCGImagePropertyGIFDictionary);
                if (gif) {
                    CFTypeRef loop = CFDictionaryGetValue(gif, kCGImagePropertyGIFLoopCount);
                    if (loop) CFNumberGetValue(loop, kCFNumberNSIntegerType, &_loopCount);
                }
                CFRelease(properties);
            }
        }
    }

    /*
     ICO, GIF, APNG may contains multi-frame.
     */
    NSMutableArray *frames = [NSMutableArray new];
    for (NSUInteger i = 0; i < _frameCount; i++) {
        _YYImageDecoderFrame *frame = [_YYImageDecoderFrame new];
        frame.index = i;
        frame.blendFromIndex = i;
        frame.hasAlpha = YES;
        frame.isFullSize = YES;
        [frames addObject:frame];
        // 获取图像源属性信息
        CFDictionaryRef properties = CGImageSourceCopyPropertiesAtIndex(_source, i, NULL);
        if (properties) {
            NSTimeInterval duration = 0;
            NSInteger orientationValue = 0, width = 0, height = 0;
            CFTypeRef value = NULL;
            //图像宽
            value = CFDictionaryGetValue(properties, kCGImagePropertyPixelWidth);
            if (value) CFNumberGetValue(value, kCFNumberNSIntegerType, &width);
           //图像高
            value = CFDictionaryGetValue(properties, kCGImagePropertyPixelHeight);
            if (value) CFNumberGetValue(value, kCFNumberNSIntegerType, &height);
            if (_type == YYImageTypeGIF) {
                CFDictionaryRef gif = CFDictionaryGetValue(properties, kCGImagePropertyGIFDictionary);
                if (gif) {
                    // Use the unclamped frame delay if it exists.
                    value = CFDictionaryGetValue(gif, kCGImagePropertyGIFUnclampedDelayTime);
                    if (!value) {
                        // Fall back to the clamped frame delay if the unclamped frame delay does not exist.
                        value = CFDictionaryGetValue(gif, kCGImagePropertyGIFDelayTime);
                    }
                  // gif 图像时间
                    if (value) CFNumberGetValue(value, kCFNumberDoubleType, &duration);
                }
            }
            //赋值
            frame.width = width;
            frame.height = height;
            frame.duration = duration;
            
            if (i == 0 && _width + _height == 0) { // init first frame
                _width = width;
                _height = height;
                value = CFDictionaryGetValue(properties, kCGImagePropertyOrientation);
                if (value) {
                    CFNumberGetValue(value, kCFNumberNSIntegerType, &orientationValue);
                    _orientation = YYUIImageOrientationFromEXIFValue(orientationValue);
                }
            }
            CFRelease(properties);
        }
    }
    dispatch_semaphore_wait(_framesLock, DISPATCH_TIME_FOREVER);
    _frames = frames;
    dispatch_semaphore_signal(_framesLock);
}

通过最初的图像解码得到指定Index的frame,

_YYImageDecoderFrame *frame = [(_YYImageDecoderFrame *)_frames[index] copy];

采用画布进行渲染, 最终获得图像 frame.image = image;

原文  http://ChenAo0727.github.io/2017/02/04/YYImage/
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