关于规则引擎,我们在工作中应该会经常遇到,例如我们对不同的用户给不同的折扣。前一段时间在网上闲逛,发现一个很简单的规则引擎,一下是学习笔记。
在使用之前,我们要先导入 jar 包:
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-core</artifactId>
<version>3.3.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-mvel</artifactId>
<version>3.3.0</version>
</dependency>
一. 使用零配置的方式:
1. 规则引擎入口:
package cn.bridgeli.demo.rule;
import org.jeasy.rules.api.Facts;
import org.jeasy.rules.api.Rules;
import org.jeasy.rules.api.RulesEngine;
import org.jeasy.rules.core.DefaultRulesEngine;
import org.jeasy.rules.core.RulesEngineParameters;
import org.junit.Test;
/**
* @author bridgeli
*/
public class ThreeEightRuleTest {
@Test
public void testRule() {
/**
* 创建规则执行引擎
* 注意: skipOnFirstAppliedRule意思是,只要匹配到第一条规则就跳过后面规则匹配
*/
RulesEngineParameters parameters = new RulesEngineParameters().skipOnFirstAppliedRule(true);
RulesEngine rulesEngine = new DefaultRulesEngine(parameters);
//创建规则
Rules rules = new Rules();
rules.register(new EightRule());
rules.register(new ThreeRule());
rules.register(new ThreeEightRuleUnitGroup(new EightRule(), new ThreeRule()));
rules.register(new OtherRule());
Facts facts = new Facts();
for (int i = 1; i <= 50; i++) {
//规则因素,对应的name,要和规则里面的@Fact 一致
facts.put("number", i);
//执行规则
rulesEngine.fire(rules, facts);
System.out.println();
}
}
}
这个是判断 1- 50 里面,哪些是 3 的倍数、哪些是 8 的倍数、哪些是 3 和 8 的倍数。
2. 各种规则的实现:
package cn.bridgeli.demo.rule;
import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Fact;
import org.jeasy.rules.annotation.Priority;
import org.jeasy.rules.annotation.Rule;
/**
* @author bridgeli
*/
@Rule(name = "被8整除")
public class EightRule {
@Condition
public boolean isEight(@Fact("number") int number) {
return number % 8 == 0;
}
@Action
public void eightAction(@Fact("number") int number) {
System.out.print(number + " is eight");
}
@Priority
public int getPriority() {
return 2;
}
}
package cn.bridgeli.demo.rule;
import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Fact;
import org.jeasy.rules.annotation.Priority;
import org.jeasy.rules.annotation.Rule;
/**
* @author bridgeli
*/
@Rule(name = "被3整除", description = "number如果被3整除,打印:number is three")
public class ThreeRule {
/**
* 条件判断注解:如果return true, 执行Action
*
* @param number
* @return
*/
@Condition
public boolean isThree(@Fact("number") int number) {
return number % 3 == 0;
}
/**
* 执行方法注解
*
* @param number
*/
@Action
public void threeAction(@Fact("number") int number) {
System.out.print(number + " is three");
}
/**
* 优先级注解:return 数值越小,优先级越高
*
* @return
*/
@Priority
public int getPriority() {
return 1;
}
}
package cn.bridgeli.demo.rule;
import org.jeasy.rules.annotation.Rule;
import org.jeasy.rules.support.UnitRuleGroup;
/**
* @author bridgeli
*/
@Rule(name = "被3和8同时整除", description = "这是一个组合规则")
public class ThreeEightRuleUnitGroup extends UnitRuleGroup {
public ThreeEightRuleUnitGroup(Object... rules) {
for (Object rule : rules) {
addRule(rule);
}
}
@Override
public int getPriority() {
return 0;
}
}
package cn.bridgeli.demo.rule;
import org.jeasy.rules.annotation.Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Fact;
import org.jeasy.rules.annotation.Priority;
import org.jeasy.rules.annotation.Rule;
/**
* @author bridgeli
*/
@Rule(name = "既不被3整除也不被8整除", description = "打印number自己")
public class OtherRule {
@Condition
public boolean isOther(@Fact("number") int number) {
return number % 3 != 0 || number % 8 != 0;
}
@Action
public void printSelf(@Fact("number") int number) {
System.out.print(number);
}
@Priority
public int getPriority() {
return 3;
}
}
二. MVEL 的方式
除了上面的方式我们还可以通过 MVEL 的方式实现。我们首先也是看入口
1. 规则入口:
package cn.bridgeli.demo.rule;
import org.jeasy.rules.api.Facts;
import org.jeasy.rules.api.Rule;
import org.jeasy.rules.api.Rules;
import org.jeasy.rules.api.RulesEngine;
import org.jeasy.rules.core.DefaultRulesEngine;
import org.jeasy.rules.mvel.MVELRule;
import org.jeasy.rules.mvel.MVELRuleFactory;
import org.jeasy.rules.support.YamlRuleDefinitionReader;
import org.junit.Test;
import java.io.FileReader;
/**
* @author bridgeli
*/
public class ShopTest {
@Test
public void testMvel() throws Exception {
//创建规则1
Rule ageRule = new MVELRule()
.name("age rule")
.description("Check if person's age is > 18 and marks the person as adult")
.priority(1)
.when("person.age > 18")
.then("person.setAdult(true); System.out.println(/"Shop: OK, you are allowed to buy alcohol/");");
//创建规则2
MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());
Rule alcoholRule = ruleFactory.createRule(new FileReader("src/main/resources/alcohol-rule.yml"));
Rules rules = new Rules();
rules.register(ageRule);
rules.register(alcoholRule);
//创建规则执行引擎,并执行规则
RulesEngine rulesEngine = new DefaultRulesEngine();
System.out.println("Tom: Hi! can I have some Vodka please?");
//创建一个Person实例(Fact)
Person person = new Person();
person.setName("Tom");
// person.setAge(20);
person.setAge(18);
Facts facts = new Facts();
facts.put("person", person);
rulesEngine.fire(rules, facts);
}
}
这个是根据年龄判断是一个人是否可以在超市买酒的判断。
2. yml 配置文件
name: "alcohol rule" description: "children are not allowed to buy alcohol" priority: 2 condition: "person.isAdult() == false" actions: - "System.out.println(/"Shop: Sorry, you are not allowed to buy alcohol/");"
这里面需要一个 person 对象,其实很简单
3. person 对象
package cn.bridgeli.demo.rule;
import lombok.Data;
/**
* @author bridgeli
*/
@Data
public class Person {
private String name;
private boolean adult;
private int age;
}
简单使用了一个 lombok 插件,相信大家都知道这是什么,也可以不用,使用 get、set 方法,所以不做介绍了。
通过这两个雷子,我们就可以随心所用的使用规则引擎了,消除我们代码中的各种 if、else 判断,体现了设计模式的开闭原则。
参考资料:本来是要列出来的,但是原网站挂掉了。。。
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作 者: BridgeLi,https://www.bridgeli.cn
原文链接: https://www.bridgeli.cn/archives/686
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