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iOS开发之监听键盘高度的变化

最近做的项目中,有一个类似微博中的评论转发功能,屏幕底端有一个输入框用textView来做,当textView成为第一响应者的时候它的Y值随着键盘高度的改变而改变,保证textView紧贴着键盘,但又不会被键盘挡住。

下面是我实现的方法:(利用通知)

// 键盘通知

// 键盘的frame发生改变时发出的通知(位置和尺寸)

// UIKeyboardWillChangeFrameNotification

// UIKeyboardDidChangeFrameNotification

// 键盘显示时发出的通知

// UIKeyboardWillShowNotification

// UIKeyboardDidShowNotification

// 键盘隐藏时发出的通知

// UIKeyboardWillHideNotification

// UIKeyboardDidHideNotification

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];//在这里注册通知

下面是监听通知:

pragma mark - 监听方法

/**

  • 键盘的frame发生改变时调用(显示、隐藏等)
    */
  • (void)keyboardWillChangeFrame:(NSNotification *)notification

    {

    // if (self.picking) return;

    /**

    notification.userInfo = @{

    // 键盘弹出/隐藏后的frame

    UIKeyboardFrameEndUserInfoKey = NSRect: {{0, 352}, {320, 216}},

    // 键盘弹出/隐藏所耗费的时间

    UIKeyboardAnimationDurationUserInfoKey = 0.25,

    // 键盘弹出/隐藏动画的执行节奏(先快后慢,匀速)

    UIKeyboardAnimationCurveUserInfoKey = 7

    }

    */

    NSDictionary *userInfo = notification.userInfo;

    // 动画的持续时间doubleduration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];

    // 键盘的frameCGRect keyboardF = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];

    // 执行动画

    [UIView animateWithDuration:duration animations:^{

    // 工具条的Y值 == 键盘的Y值 - 工具条的高度

    if(keyboardF.origin.y > self.view.height) { // 键盘的Y值已经远远超过了控制器view的高度

    self.toolbar.y = self.view.height - self.toolbar.height;//这里的

    self.toolbar就是我的输入框。

    }else{     self.toolbar.y = keyboardF.origin.y - self.toolbar.height; }

    }];}

当然,这里我为UIView写了一个类别,实现如下:.h文件中声明

@interfaceUIView (Extension)

@property(nonatomic, assign) CGFloat x;

@property(nonatomic, assign) CGFloat y;

@property(nonatomic, assign) CGFloat width;

@property(nonatomic, assign) CGFloat height;

@property(nonatomic, assign) CGFloat centerX;

@property(nonatomic, assign) CGFloat centerY;

@property(nonatomic, assign) CGSize size;

@property(nonatomic, assign) CGPoint origin;

@end

.m文件中实现(重写setter 和 getter)

@implementationUIView (Extension)

  • (void)setX:(CGFloat)x

    {

    CGRect frame = self.frame;

    frame.origin.x = x;

    self.frame = frame;

    }

  • (void)setY:(CGFloat)y

    {

    CGRect frame = self.frame;

    frame.origin.y = y;

    self.frame = frame;

    }

  • (CGFloat)x

    {

    returnself.frame.origin.x;

    }

  • (CGFloat)y

    {

    returnself.frame.origin.y;

    }

  • (void)setCenterX:(CGFloat)centerX

    {

    CGPoint center = self.center;

    center.x = centerX;

    self.center = center;

    }

  • (CGFloat)centerX

    {

    returnself.center.x;

    }

  • (void)setCenterY:(CGFloat)centerY

    {

    CGPoint center = self.center;

    center.y = centerY;

    self.center = center;

    }

  • (CGFloat)centerY

    {

    returnself.center.y;

    }

  • (void)setWidth:(CGFloat)width

    {

    CGRect frame = self.frame;

    frame.size.width = width;

    self.frame = frame;

    }

  • (void)setHeight:(CGFloat)height

    {

    CGRect frame = self.frame;

    frame.size.height = height;

    self.frame = frame;

    }

  • (CGFloat)height

    {

    returnself.frame.size.height;

    }

  • (CGFloat)width

    {

    returnself.frame.size.width;

    }

  • (void)setSize:(CGSize)size

    {

    CGRect frame = self.frame;

    frame.size = size;

    self.frame = frame;

    }

  • (CGSize)size

    {

    returnself.frame.size;

    }

  • (void)setOrigin:(CGPoint)origin

    {

    CGRect frame = self.frame;

    frame.origin = origin;

    self.frame = frame;

    }

  • (CGPoint)origin

    {

    returnself.frame.origin;

    }

    @end

    有需要的朋友可以直接用

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